Fluids v.3.1 presented at GPU Technology Conference 2014
March 7, 2014March 7, 2014
Novel methods for fluid simulation were presented at the GPU Technology Conference, in Santa Clara, CA. The new Fluids v.3.1 can simulate over 4 million particles at 4 fps, is easier to build, and runs on CUDA 5.0 and 5.5.
Starting Position as Graphics Developer with NVIDIA
January 1, 2013January 1, 2013
This January, 2013, I start a new position in Graphics Research at NVIDIA Corporation in Santa Clara, CA, working with CAD clients to develop GPU technologies, and exploring topics in computer graphics.