Computer Graphics « Rama Hoetzlein

Computer Graphics


GVDB Sparse Voxels (2016) Raytracing Sparse Voxel Database Structures on the GPU (2016)
Raytracing Scientific Data with GVDB (2015) Frustum-Traced Raster Shadows (2015)
Fluids v.3: Open Source Fluid Simulator (2012) Fast Fixed-Radius Nearest Neighbors (2012)
State Viewer (2015) HII Nebulae Simulation (2009)
Luna: Procedural Modeling (2010) Interactive Water Streams (2009)
GameX: Instructional Game Engine (2006)
Web Design MymensinghPremium WordPress ThemesWeb Development

New Website Launched

November 12, 2014November 12, 2014
This new personal website contains previously unpublished videos, updated content, and more on teaching materials and current research.

Fluids v.3.1 presented at GPU Technology Conference 2014

March 7, 2014March 7, 2014
Novel methods for fluid simulation were presented at the GPU Technology Conference, in Santa Clara, CA. The new Fluids v.3.1 can simulate over 4 million particles at 4 fps, is easier to build, and runs on CUDA 5.0 and 5.5.

Starting Position as Graphics Developer with NVIDIA

January 1, 2013January 1, 2013
nvidia_logoThis January, 2013, I start a new position in Graphics Research at NVIDIA Corporation in Santa Clara, CA, working with CAD clients to develop GPU technologies, and exploring topics in computer graphics.