Computer Graphics

Fast Fluid Simulation with Sparse Volumes on the GPU (2018)
Voxel Modeling and Raytracing for Additive Manufacturing (2017)
GVDB: Raytracing Sparse Voxel Database Structures on the GPU (2016)
Fluids v3: A Large Scale, Open Source Fluid Simulator (2012)
Frustum-Traced Raster Shadows: Revisiting Irregular Z-Buffers (2015)
Flock: Realistic Simulation of Starling Murmurations (2011)
Tinker: Projection Mapping with Live Performative Agents (2017)
Luna: A Novel Workflow for Dynamic Procedural Modeling (2010). Ph.D dissertation